I tried the proto-typical Abyslonia tier 4, 35 point list (with a few proxies):
Absylonia (+5 WBP)
- Typhon (11)
- Angelius (8)
- Sycthean (8)
- Shredder x2 (4)
- Stinger (2)
Forsaken x3 (6)
Shepherd (1)
I was facing
Gramut who was running the following Blindwater Congregation list:
Bloody Barnabas (+6 WBP)
- Bull Snapper (3)
- Blackhide Wrastler (9)
- Blackhide Wrastler (9)
Gatorman Posse - Max (9)
Wrong Eye & Snapjaw (9)
Croak Hunter (2)
Gramut won the role and decided to deploy first. Pretty standard deployment; beasts in the middle with a Gatorman Posse flank to my right and Wrong Eye & Snapjaw to my left. I deployed my Angelius and Typhon in the middle with the Scythean a bit too far to my right, across from the Gatorman Posse. Each heavy had a pet Forsaken and a Lesser. The Scythean also had the Shepherd to help with Abby's small control range. What I did not anticipate was being outside of the range of Abby's spells on the first turn. Gramut was not so amused at my three heavies gaining Advance Move thanks to the tier benefits.
The first turn saw the Gatorman Posse run up through some rough terrain thanks to a Prayer and all of the other beasts advance slowly and rile. I believe he tossed
Spiny Growth on the Blackhide Wrastlers and Wrong Eye & Snapjaw
Submerged. I started my turn by advancing Abby and casting
Forced Evolution on the Angelius and
Playing God on Typhon. Typhon prepped for the following round by using
Excessive Healing. I was irritated at myself that the Scythean was too far away to get
Carnivore; live and learn. Everything advanced together. I could not reach the Posse on a charge, so I decided to just advance and gambled that the Posse could not take down the Scythean in one turn. His pet shredder used
Tenacity to boost his armor a bit more. The Angelius also gained Tenacity, bringing his DEF / ARM to 17 / 18. That always makes me giggle a bit.
Second turn saw the Gatorman Posse charge the Scythean. They made a sizable dent in his life spiral, but failed to kill him. One of his Gatormen decided to smash the Scythean's pet Shredder. Poor little guy. Then Gramut wanted to play around with gator-tossing so he threw Snapjaw towards Typhon and followed that up with the Blackhide Wrastler using
Rise. Snapjaw followed up with a charge, but failed to significantly hurt Typhon. Excessive Healing was helpful, but not a significant difference in the long run. I can see how it would protect Typhon or his Warlock from
Anatomical Precision or
Blight Field related death-by-a-thousand-cuts. The irritating Croak Hunter that I forgot about got a lucky shot on the Angelius' pet Forsaken and took him out with
Poison. I don't recall Barnabas doing much of anything this turn. My round saw the Scythean wrecking some Gatorman Posse face. In one turn he took down three of the five gatorman and injured the other two. His pet forsaken tore into one of the remaining Gatormen. Sadly, the remaining Gatorman passed his command check. Abby activated and moved to the middle to catch the Scythean in her command range and Feated to heal all three damaged beasts. The other Shredder went
Rabid, charged the Croak Hunter, and ate him. Typhon tore into Snapjaw with multiple bites. I could not get a decent angle on any sprays, but bites were sufficient to remove him from the table. The Angelius took this opportunity to charge one of the Wrastlers and significantly damage him with a few well placed tail strikes. My damage rolls were not sufficient to take him out of commission, ARM 19 is rough, but I did enough damage to take out two spirals for the round.
Third turn had Barnabas cast
Swamp Pit in the center of the table, hide in the aforementioned pit and Feat. With everything knocked down, but the
Serpentine Angelius, the now slightly healed Blackhide Wrastler used a Two-Handed Throw to toss him back toward a
Dug-In Stinger and Typhon's pet Forsaken. He hit the Forsaken with the automatic Melee attack from the throw, but somehow nothing died. In my round my remaining shredder failed it's frenzy check, and due to an odd rule in the book, he stood up and moved to engage the nearest Wrastler, but had to forfeit his action so there was no actual attack. All of the other beasts added a Fury for Shake Effect and stood up. The Scythean killed the remaining Gatorman and then riled for four so the Forsaken could
Consume Fury and then move to a position to threaten Barnabas next turn. Typhon charged a Wrastler, killed it on the first hit and then tore into the second Wrastler who was also in range. My Angelius then charged the remaining Wrastler, killed it, used
Overtake to engage the Bull Snapper, and killed that too. The second Forsaken then used
Consume Fury on Typhon and moved to threaten Barnabas. So by the end of the third turn, I had destroyed his entire squad of 8 wound Gatormen, three heavy warbeasts, a light warbeast and positioned five different, and barely damaged, threats around a Fury packed Barnabas.
Playing through the Fourth turn, Barnabas charged Typhon hoping for a trophy kill. Sadly, despite boosts and extra attacks, Barnabas would not be taking him down with him. In my round, a
Forced Evolutioned-Typhon ate Barnabas for breakfast.
This game was a lot of fun. We took a while because a lot of strange rule questions came up, but it was a good learning experience. Gramut is trying to relearn his Gators in preparation for the Domination Release event in two weeks. I would like to bring an Abby list to the game and I wanted to test her tier before I committed to more Forsaken and a Scythean. The trick at 50 points is deciding if it is worth keeping the tier benefits and adding a Carnivean and a Raek, or dropping the tier to add a unit of Raptors. More beasts means more Fury, but Fury management is not a problem with this list. Losing the tier means losing that important Advance Move for my heavies. Gramut has decided to trade out Wrong Eye & Snapjaw for a second max-Gatorman Posse.